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The Hallwyl Museum: Upper Vestibule

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The Hallwyl Museum: Upper Vestibule preview

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Evidence & model coverage

298,104 web triangles; 14 supplied geometry groups before runtime flattening. Generic mesh chunks are not physical components. Initial camera is inside the captured room. Scan gaps and exterior shell artifacts remain. Official museum upload: The Hallwyl Museum (Hallwylska museet).

Changes: Texture cap 512px (JPEG 85 for opaque images, PNG for transparency); duplicate/unused data removed; welded vertices; error-bounded simplification (0.001 relative tolerance; borders may change); Draco encoding; supplied mesh-bearing nodes retained.

Credit: The Hallwyl Museum (Hallwylska museet). The Hallwyl Museum: Upper Vestibule. https://sketchfab.com/3d-models/the-upper-vestibule-e74928dc62fe457892e52dd97b6aa6e0. CC Attribution 4.0. Geometry and embedded supplied textures from the same downloaded package; no outside photographs imported.

Original model and provenance · CC Attribution 4.0 · Subject information · Download adapted GLB

Display size is normalized, not a measurement tool. Hidden interiors and unmodeled mechanisms are not inferred.

File audit and caveats
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  "sourceDownloadURL": null,
  "textures": [
    {
      "name": "",
      "mime": "image/jpeg",
      "width": 512,
      "height": 512,
      "bytes": 72811
    }
  ],
  "estimatedTextureRGBABytes": 1048576,
  "bytes": 42011404,
  "sha256": "86cceaadc923dd728ff318d1fa97172df7a3545a28fca76ead202313fcaee411",
  "triangles": 298104,
  "webBytes": 1714248,
  "webSha256": "ac7c207501b77263cff7fab5ef9382e746b4f4f95219a4d26b6ca601fd6bf09d",
  "webMeshes": 14,
  "sourceTriangles": 1000000,
  "sourceGroups": [
    "Object_2",
    "Object_3",
    "Object_4",
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    "Object_6",
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    "Object_8",
    "Object_9",
    "Object_10",
    "Object_11",
    "Object_12",
    "Object_13",
    "Object_14",
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  ],
  "sourceLicense": "CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)"
}

One million triangles; plan an optimized variant.

It is a room/interior model, not a complete exterior building. Give the viewer a useful initial camera and prevent confusing navigation through walls.